tag:blogger.com,1999:blog-1978356510587112308.post3032193036453339509..comments2024-02-27T21:15:04.267+13:00Comments on Aligorith's Lair: Stuff that'd be cool to see...Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1978356510587112308.post-9276636018740570092011-02-28T05:19:07.430+13:002011-02-28T05:19:07.430+13:00It's all fine and cool, but what about the SOC...It's all fine and cool, but what about the SOC Bullet project? :) What's the progress?FreeMindhttps://www.blogger.com/profile/11826880006913014977noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-10757068462796558212011-02-26T05:07:19.113+13:002011-02-26T05:07:19.113+13:00hey aligorith - the posing character's tool lo...hey aligorith - the posing character's tool looks like a really cool idea. I've started working with python to produce a tool to edit the motion path (as if it were a string of verts and edges with all the usual soft select tools) of any bone's tail or head in 3D space rather than on the graph editor, and use AutoIK to figure the positions of the bones down the chain and insert the relevant keys. Basically ripping off the tools DigitalFish was developing in Reflex before they closed up shop. Its very exciting to think we won't have to edit animations from the abstract place of the graph editor soon. The breakdowner would be fantastic if it could also slide existing poses (like an edge slide works)! cheersJosh Wedlakehttps://www.blogger.com/profile/10344800639759343708noreply@blogger.com