tag:blogger.com,1999:blog-1978356510587112308.post3878931055082174206..comments2024-03-29T20:04:17.419+13:00Comments on Aligorith's Lair: Spline IK - Looking back one year...Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1978356510587112308.post-41737024462263131622010-11-09T05:29:22.279+13:002010-11-09T05:29:22.279+13:00correct me if I'm wrong (I have this working o...correct me if I'm wrong (I have this working on a test file) but since spline IK in blender doesn't affect twist you are free to implement it yourself. <br />I have two tests, one using drivers which uses axis angle type math and gets the twist from the control bones (not the spline, that's too hard for me) and the other using constraints (So I'm guessing it evaluates after the spline IK). Both seem to work, but my eyes currently believe the driver one looks nicer.<br />Joshua can probably say better whether I'm right about post/pre evaluation.<br />Of course, having twist at least optionally in the constraint would be easier than implementing it in the rig.Unknownhttps://www.blogger.com/profile/01030339038084615515noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-72020889554160514402010-10-23T08:52:13.736+13:002010-10-23T08:52:13.736+13:00Great, keep this behind the scenes stories omming ...Great, keep this behind the scenes stories omming :D still no way to pass curve twist to bone roll? :pZanQdohttps://www.blogger.com/profile/03136832585203894401noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-19751448408365745632010-10-23T04:28:41.328+13:002010-10-23T04:28:41.328+13:00Maya's spline IK has been out for at least 5 y...Maya's spline IK has been out for at least 5 years now, Blender2.5's spline has already exceeded it in terms of reliability.MikeBelangerhttps://www.blogger.com/profile/16163732203013194977noreply@blogger.com