tag:blogger.com,1999:blog-1978356510587112308.post6940901916349915463..comments2024-02-27T21:15:04.267+13:00Comments on Aligorith's Lair: Driver Workflow Improvements - "Property Eyedropper" for Quicker Setup, and Other FeaturesUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1978356510587112308.post-32435484720096810482016-03-28T20:11:14.767+13:002016-03-28T20:11:14.767+13:00Hi. While this is a really nice addition it would ...Hi. While this is a really nice addition it would be cool also to have the ability to pick values from the viewport. Let me explain further.<br /><br />The idea is to add a driver and while setting the driver you may click on some object on the viewport. Then a dropdown menu allows you to navigate trought the properties of such objects. Location, rotations. Once you click on that option the driver is set.<br /><br />That´s more or less how the After Effects pickwhip works, but due to that AE is based on layers the most reasonable approach I find it´s this. Maybe this is more related to the widget project. I find a little bit annoying to have two properties panel opened.<br /><br />However I will like to thank your work on drivers. They are one of the most powerfull and underrated features on Blender. With some little more enhancements specially on the UI and the sintaxis for creating expressions (ie: adding things like sframe for start frame or x.location for referencing the location of the current object, and even a more easy way to reference properties from other objects as ob("Cube1").location.x), the driver system could become as powerfull as some top notch applications as Houdini.Anonymousnoreply@blogger.com