The long-postponed animation channel filtering refactor is finally underway!
First up, some visible changes: as per
this post, I've removed the list-expanders for materials/particles/textures, which should make it easier/less frustrating to get to the animation data for these entries.
Next up, will be a more radical internal cleanup of the general structure of the code to make it easier to maintain. At the same time, I'll also be looking at fixing some of the issues which had been leading to the infamous problems with "active" channels hiding in collapsed groups, etc. (*fun stuff* ;)
BTW, the eagle-eyed out there may notice that I'm currently experimenting with (local theme only) using red for the current-frame indicator vs green. This seems to be more common in other apps, though I'm not sure whether it really stands out that well. We'll see...