Friday, August 31, 2012
Sunday, August 19, 2012
"Remapped Shape Keys Transfer" Revisited
Over a year ago, I released an experimental tool for transferring shape keys between meshes ([1] [2]). Unlike the builtin copy shapekeys tool, this one was built specifically for the case where the vertex counts were different but where significant parts of the mesh were still relatively untouched. This commonly occurred when you've gone and added some extra geometry (e.g. extra limbs/edge loops etc.) to a mesh after adding shapekeys.
Today, by popular request (and for a little diversion before jumping into my next block of scheduled project work), I've taken some time to check on this tool and get it working in 2.63/4 again.
Key Changes:
Today, by popular request (and for a little diversion before jumping into my next block of scheduled project work), I've taken some time to check on this tool and get it working in 2.63/4 again.
Key Changes:
- Fixed a small bug which was preventing it from working in 2.6.
- Added support for copying vertex groups ("Remapped Vertex Groups Transfer")
Friday, August 17, 2012
Sunday, August 5, 2012
Femto-Photography
I just came across this video on one of the blogs I occasionally read.
This is some pretty awesome stuff. Finally, we've managed to catch photons "in the act" so to speak (did anyone notice the SSS reference in the vid? ;)
This is some pretty awesome stuff. Finally, we've managed to catch photons "in the act" so to speak (did anyone notice the SSS reference in the vid? ;)
Saturday, August 4, 2012
Bedtime Doodles
Just some random sketches made at the end of a long week (of frantic but productive hacking). For now, no hardware+software combination quite matches the immediacy and control of a humble pencil and paper.
A few simple characters/objects, starting from a characteristic curve or two as usual...
If only there were more buildings of sculptural beauty in town in future... (pity, the architects, engineers, and stingy property developers here probably can't figure out how such things can be built :P)