tag:blogger.com,1999:blog-1978356510587112308.post5334423535483676138..comments2024-02-27T21:15:04.267+13:00Comments on Aligorith's Lair: GSoC11 - Experimental curve drawing tweakUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1978356510587112308.post-15686447591073729672011-08-10T19:45:51.638+12:002011-08-10T19:45:51.638+12:00Dear developer. I tried to use your build, and fou...Dear developer. I tried to use your build, and found many useful features, especially I liked range limits on F-Curve modificators.<br />BUT... your build is very slow!<br />I'm trying to animate Sintel Lite, and my work became slideshow. Another builds work fine, but without your great additions.Anonymoushttps://www.blogger.com/profile/07858181572203577251noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-67628943795524527082011-08-09T10:10:44.599+12:002011-08-09T10:10:44.599+12:00very nice man! this tweaks help a lotvery nice man! this tweaks help a lotZanQdohttps://www.blogger.com/profile/03136832585203894401noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-89263896953233877062011-07-30T07:32:32.511+12:002011-07-30T07:32:32.511+12:00I think this is great!I think this is great!Cessenhttp://www.cessen.comnoreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-57256919905518046152011-07-29T23:50:43.199+12:002011-07-29T23:50:43.199+12:00+1! This is a VERY welcome addition. if I need spe...+1! This is a VERY welcome addition. if I need specific values, I'll type them in, otherwise, this makes f-curves MUCH friendlier to those animation complex character rigs(IMO).3duaunhttp://twitter.com/3duaunnoreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-75152924473662241622011-07-28T05:45:19.931+12:002011-07-28T05:45:19.931+12:00I reckon this is an improvement. Like Oliver, I do...I reckon this is an improvement. Like Oliver, I dont care too much for accurate values (we can always type them in if so!)Forward-Thinking Tamhttps://www.blogger.com/profile/04874564540605050117noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-89864119226087462922011-07-27T22:15:31.060+12:002011-07-27T22:15:31.060+12:00Thoughts?
Nice!Thoughts?<br />Nice!FreeMindhttps://www.blogger.com/profile/11826880006913014977noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-25176876802242692482011-07-27T02:45:06.494+12:002011-07-27T02:45:06.494+12:00As far as I think it was my suggestion :)
Besides ...As far as I think it was my suggestion :)<br />Besides I've suggested to draw active F-Curves more accurate. If you will zoom it in you can see that F-Curve contains of several "segments". I think perfomance will not suffer if quantity of "segments" will be increased. Look in Maya for example.<br /><br />And I suggest to make an option in the timeline "Playback Speed". Sometimes I need to see what will happen if I will playback animation with half of speed, or with double.<br />Blender does not support it yet...Anonymoushttps://www.blogger.com/profile/07858181572203577251noreply@blogger.comtag:blogger.com,1999:blog-1978356510587112308.post-22592392960512459742011-07-27T01:38:38.785+12:002011-07-27T01:38:38.785+12:00I like it, and I think it´s very useful. In charac...I like it, and I think it´s very useful. In character animation, usually you don't need very accurate values, so I think this isn't a problem.<br /><br />And when you need very accurate values... well, you can introduce them numerically, or as you said, you can zoom in ;)Oliver Villarhttps://www.blogger.com/profile/06389174628544633248noreply@blogger.com