tag:blogger.com,1999:blog-1978356510587112308.post7923997589493585035..comments2024-02-27T21:15:04.267+13:00Comments on Aligorith's Lair: Blender 2.63 ReleasedUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1978356510587112308.post-68761971399303265542012-06-07T22:17:04.707+12:002012-06-07T22:17:04.707+12:00Hi Aligorith,
I have a question about driver modi...Hi Aligorith,<br /><br />I have a question about driver modifiers:<br /><br />in the docs: http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Editors/Graph/Drivers<br /><br />[QUOTE]Example<br /><br />In this example, we are going to control the size of the well-known monkey head (Suzanne) with the Y-location of the Empty driver. So, we Add Driver to the three ScaleX, ScaleY and ScaleZ channel of the Suzanne object[B] (as usual, if there is no curve yet, it is automatically created). Note that for now, there is no curve, so Blender applies a one-to-one mapping, as if there was virtual unitary gradient linear curves ([/B]materialized as yellow dashed lines in the pictures below). This also illustrates that you can use the same driver property (here, the Y location) for several different drivers…[/QUOTE]<br /><br />can you think of a way to work around this problem of only 1 to 1 linear mapping between driver and modifier? I need a method to draw a non-linear curve and use that as a modifier to my driver. <br /><br />thanks! Any suggestions would be appreciated<br /><br />FYI: this is my post to the blenderartist.org forum<br />http://blenderartists.org/forum/showthread.php?256524-camera-rig-simulating-nodal-offsetAnonymoushttps://www.blogger.com/profile/18172211346959197268noreply@blogger.com