First render of a "proper" mesh from the renderer I've been working on as part of a uni assignment.
Of course, without any fancy acceleration structures whatsoever (including no bounding box checks yet), the rendertimes on this were probably to be expected (though I suspect, still on the slow side of that).
EDIT: a simple boundbox test on just the top-level is sufficient to reduce the time by to just a quarter of the raw "stupid" time
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