Showing posts with label sintel. Show all posts
Showing posts with label sintel. Show all posts

Friday, July 22, 2011

More Sintel Posing Fun

Experimenting with camera angles and backgrounds...

Wednesday, July 6, 2011

Sintel Pose Tests - Playing around with modified rig...

Just playing around with a heavily modified Sintel Lite Rig...

Thursday, February 24, 2011

Sintel Anim Test - 04

A little anim test inspired by a pose/shot from news coverage of the quake.



Sintel Quake Anim Test

A bit rough, timing-wise though, but it was a quick job last night as a pre-bedtime activity. There were a few sizeable jolts running through town during this time too...

Saturday, February 19, 2011

WIP Animation - 11 Sec Club Feb

It seems this week has been a bit quiet around here... that's because I've been busy hacking away on Blender, attacking my stash of todo's. But (and there is a but), I've also been chipping away at this month's 11 Second Club sound clip. What you're about to see is still very much WIP animation (playblast quality) of just part of the clip...


11 Sec Feb 2011 - WIP 01

Monday, February 14, 2011

Sintel Anim Test - 03

It's about time for another animation test I think! (Viewable when Vimeo decides to convert it once again)


Aligorith Sintel Test Skit - 03

Friday, February 11, 2011

Chasing the tail of the textureless OpenGL anim-render bug

While doing my animation tests with Sintel, I noticed an annoying problem where the animated playblasts would not show the most of the textures, and yet the still OpenGL renders would.

Over the past few evenings, I've been chasing this bug quite fruitlessly, placing debug prints all over hoping that it was just some missing/different statements in the drawing code but to no avail. Finally, I suddenly had a moment of inspiration, and decided to check the file to see what differences could be found between the objects that worked and those that didn't were...

It turned out to be the Mask Modifier! *shuffle* *shuffle*
Obviously there must be something that I've forgotten to do there, which is making this fail. But what that is will have to wait till tomorrow. Unless someone reads this and decides to pick up the debugging from here :)

Wednesday, February 9, 2011

Sintel Test Renders - Window Set

I've recently been setting up a little set of an upstairs bedroom window in a traditional-style weatherboard house for use in some later animation tests.

As usual, it's hard not to play around with various poses and camera angles, so read on for other renders and production details!

Wednesday, February 2, 2011

Sintel Anim Test - 02

Here is another character animation attempt, using a slightly different workflow this time.


Aligorith Sintel Test Skit - 02

Overall, I don't think this workflow worked that great for me (doing poses once every 10 frames), as it made it really hard to adjust timing later without introducing "pausing robot" syndrome, which is really hard to eliminate once introduced! Oh well, at least I found and fixed a few Blender bugs as a result of this effort ;)

Monday, January 31, 2011

Sintel Anim Test - 01

As a natural progression on from my previous two posts, playing with making pose tests with the Sintel Lite (v2) rig, I've spent the weekend playing around doing some character animation for the first time in ages (perhaps over a year!) There result can be seen below (when Vimeo decides to make it available, that is :)


Aligorith Sintel Test Skit - 01

Friday, January 28, 2011

More Sintel Posing Fun

So... making these pose tests can get quite fun is a lot of fun.


Starting with a few poses I'd been thinking about since yesterday (but didn't manage to do yet), I started making copies of them and tinkering with small details a bit. This quickly and naturally lead to little progression-sequences, like the one above.

Fun with Sintel "Lite" - Adventures with Posing and Bad-Hair Days

Recently, Ben Dansie posted a thread on BA (at the time of writing, the BA server has been down for the past day or two... perhaps at some point it might come back) reporting his progress in making a "lite" version of the Sintel rig from the Durian Open Movie Project. This is currently at version 2 (EDIT: link here - 11mb Zip).