It's taken a while (including being distracted with other work for a few days), but finally it is now possible to rename animation channels by Ctrl-LMB clicking on their names in the Animation Editors (just like in the Outliner).
For instance, it's possible to rename Objects...
Woohoo! nice :)ReplyDelete
very useful! Thanks for this great commitReplyDelete
cannot wait for a trunk merge!
I just wont You to know that I am very grateful for your work.ReplyDelete
It is crucial for blender animation system to mature ;)
Hi Josua, and really thank you so much for your work.ReplyDelete
Seing this post of you I remembered that I've tought of a feature that could be cool for the interface: In the DopeSheet/Action Editor/GraphEditor, when it comes to check/uncheck attributes, attributes visibility or editability, it is quite quite long to do it one by one clicking, if you have lots of them. I wonder how hard could be the coding for making a system like the layers in Photoshop, where you can slide your mouse and all the layers get unchecked.... so cool! I know it is not very important, but it's a cool gadget.
nice article thanksReplyDelete