Sunday, May 29, 2016

Next-Gen Animation Dev Sneak Peak - Teaser Pic

Woohoo! Tonight I finally got stage 1 working at last!  More details about the entire grand plan here will follow in due course, but let's just say that what you're seeing here is just like the tiniest/most basic little stepping stone of the full set of things I've been dreaming about and working towards on and off for a few years now... I'm planning on recording a little demo video of the current state of all this stuff later today/tomorrow, which should help make it a bit clearer what's possibilities this brings. In the meantime, feast your eyes on this little teaser screenshot I grabbed of the tools in action:

Rig: "Basic Animation Rigs" by Beorn Leonard/CG Cookie  (CC-BY-3.0)

Even in the primitive state that things are in now, it's clear that these tools are going to be every bit as amazing as I imagined way back in 2010 as I stood in the bookstore reading Richard Williams' famous "Animators Survival Kit" book and getting quite inspired to push the state of animation tools into a new era :)  

Now, back to work!  Hehe :D


  1. Looks pretty cool! Let me guess, you want to make rigs 'align' themselves with GP strokes? Get some 'lines of action' stuff from classical animation?

    1. You're on the right track! :)

      But those are only parts 1.1 and 1.2 of a larger plan... Pose Sculpting is part 3 (and you've only seen some of the stuff I've got working there so far, and that's not to mention all the other ideas not yet implemented). And to round things off, I recently saw a paper describing how part 2 can be implemented - so it's definitely something in the realm of possibility too for sure :)

      There are also a bunch of other related ideas for extending this stuff for doing other types of animation work too (e.g. GPencil and Mocap Editing) that we can also explore later.