Just a quick video update (only one this time):
Mesh collision shapes can now be used. While it's still more efficient to use the basic primitives instead for most cases, these certainly do come in handy.
I'm currently pondering whether this should be the default mode to give more immediacy for most cases, at the expense of users needing to work harder to fine tune their results. This way, we could give some of the other 'auto' modes in other software a bit of a run for their money (literally) ;) Comments?