At long last, the "mythical BMesh" has finally come to fruition, and is finally included in an official release at last.
Animation-wise, there aren't really any big new things in this release (really, this was the long-awaited "modelling release", with mesh modelling and sculpting improvements across the board). Having said that, there are a few notable changes:
- Absolute Shape Keys are back - Admittedly, there have been times when I've questioned their worth, not to mention always being confused by a few quirks they had (the 0-100 range for instance). Nevertheless, for whoever uses these, they're back for your enjoyment again.
- Keying Sets play nice with translations (and now have an additional "description" property too)
- Current frame indicator on Motion Paths was drawn incorrectly when it wasn't outside the viewable range.
- Clamp To Constraint now uses a more efficient method for calculating part of the position lookups