Some of the eagle eyed out there may have noticed already, but today I can finally announce that I'll be doing some dev-fund work for the next 2 months on getting the new Depsgraph up and running. I'll mainly be concentrating on areas I know all too well - namely animation, drivers, constraints, bones, and object transforms. If there's time to spare, I'll also move into hooking up the rigidbody integration and various update issues :)
I'll have more updates later when there's some actual progress to report. Expect at least one on some of the dev workflows and/or setup work that needs to be done if you're planning to play around with this (which isn't recommended at this stage yet!).