Tuesday, June 26, 2012

Sunset a few days ago...

Wednesday, June 20, 2012

Duet WIP

It's been a while, but this afternoon I had a bit of fun playing around with a little duet. The "recording" in the link is midi output of the score, and as such is a bit on the rough side (not to mention being unable to smoothly transition the tempo changes as I wanted).

Saturday, June 16, 2012

Friday Evening Entertainment

Yay! It's Friday again, and time for some entertainment...

Colin Levy (director of Sintel) has just released has latest film (titled "The Secret Number") online. Impressive work Colin, your work keeps getting better and better! Loved all aspects of this, in particular, the overall look and feel, and Jan Morgenstern's epic score.

Wednesday, June 13, 2012

Exploding Light Bulbs

They just don't make 'em like they used to. Last night one of the spotlight bulbs in the kitchen "exploded"... the nth one in as many months.


Monday, June 11, 2012

Grease Pencil Fixes

After fighting with this for a few days over the weekend, I've finally restored Grease Pencil support for the Sequencer (to be specific, the image/preview region of the Sequencer).

While I was at it, I've also added back the eraser circle indicator, and hooked up some hotkeys (Numpad +/- and Scrollwheel Up/Down) to make it easier to use it. So, no more guesswork about what the eraser might erase (and/or what it won't).

Thursday, June 7, 2012

Snow - Clear Night

Last of the snow pics from today (Wednesday). All hand-held and manually focused (though it was difficult to see/tell if things were in focus as it was so dark). As can be seen, the sky has cleared up. Soo pretty!

More from the snow...

It pretty much snowed all day today, and only 0 deg celcius. It was intense... blizzard-like conditions for ages, and nice, fluffy, powdery snow all over the ground and trees. Even the modem+wireless, TV satellite, and heat pump (it went into sporadic defrosting phases, where it'd emit gurgling-liquid noises followed by a sighing puff of air) gave up at various points during the day.

Wednesday, June 6, 2012


This morning, we woke to fresh dusting of snow, still falling heavily as I type...

Monday, June 4, 2012

Mask Modifier 'Armature' Option

A few years ago, I introduced the Mask Modifier to Blender. It was originally intended as a tool for riggers which would make it possible to design rigs where the regions controlled by the selected bones are highlighted on the meshes themselves, and with hardly any bones in sight (inspired by this thread over on BlenderArtists). At the time, I ran into some technical difficulties which prevented it from being used for its intended purposes, though the other modes that were working have found their way into numerous production pipelines since.

Today at long last, I finally solved these lingering problems, and the Mask Modifier can be used as originally intended. Clutter-free rigs just got one step closer again...

Saturday, June 2, 2012