Showing posts with label pixar. Show all posts
Showing posts with label pixar. Show all posts

Friday, February 20, 2026

Pixar 40 Years - Into the Archives Official Clip

Wow, it's hard to believe that Pixar is 40 years old this year!

I just stumbled across the following look into their archives!  A very neat look into a bunch of interesting stuff!

Monday, December 11, 2017

Coco Review (Spoilers)

Over the weekend, I took Mum and Dad to see Pixar's latest masterpiece - Coco!  (And if you're wondering, yes, the much maligned "Olaf short" was still screened before it that day).


Technically, the film doesn't officially open here in NZ till Boxing Day. However, while checking the cinema times for the weekend (what better way to pass a few hours during the 30+ degree heatwave that's been gripping Christchurch over the past few weeks), I was pleasantly surprised to see that they were showing it various theatres this weekend! It turns out that these were actually special advance screenings (I didn't know that at the time), and that they were only going to be running over that weekend (luckily my gut instict was right on this part... it would've sucked having to wait another 3 or so weeks to get to see this).


Sunday, June 26, 2016

"Piper" Review - Finding Dory Short

I decided to pull this one out into its own post, as it kind of deserves it IMO...



Birds. Macro Photography. Shallow DOF. Awesome Renders. Entertaining + Creative Animation and Sound Effects. Pixar. Fluff-ball Cuteness Overload!

This is one of the best little shorts I've seen. I really, really, really love it! It's just soo adorable, and features a lot of my favourite things.

Finding Dory Review (SPOILERS)

I just got back from a fun rainy afternoon watching Finding Dory  :D


Thursday, April 28, 2016

Pixar's GTC 2016 Talk - Viewport, Workflow, and Hydra

If you haven't already (and have 45 mins to spare), it's well worth watching Pixar's recent talk at the GPU Tech Conference (GTC) 2016, where they discuss some very juicy and interesting topics.


These include a very detailed look at their in-house animation tool Presto, and all the GPU/OpenGL4 viewport magic, workflow stuff, and the announcement that they're open sourcing their fancy viewport renderer (Hydra) as part of the USD (Universal Scene Description) release later this year. Exciting stuff!