Wednesday, April 2, 2025

PureQml's Python-based QML Compiler - A tempting starting point for Kea's UI-Definition Compiler...

I know I already have too many open / unfinished projects (and a bunch more un-started yet)...

BUT, I was "doing the rounds" again after work today on HTML/CSS alternatives to doing web-deployable apps, and ended up looking at the QML situation again...

(Unfortunately, while I'll try to finish current project using HaxeUI, I'm running into too many weird update bugs + other hard-to-overcome limitations that I'm currently inclined to go back to looking for another solution for the next test project / whatever will be used to implement Parus)

 

TLDR:  Am again getting itchy hands to jump back into building my "Kea" language compiler in Python (possibly either hacking OR deriving significant inspiration from "PureQml"'s Python-based "QML-subset -> HTMl5 / Javascript" compiler), but focussing first on the QML-like UI-definition syntax   (before adapting the wider language later, and for non-web backends for those other parts)...