As a warmup, I decided to implement a few simple todo's that I've been gathering up for the past little while. A few goodies:
- Added operator, "Animated Transforms to Deltas" (available from Object->Transform menu), which converts object transform animation to delta transforms. If you've ever done motiongraphics type stuff and/or have run into the "my duplicates of an animated object disappear" scenario, this operator is for you! (r.36859)
- Distance Limit Constraint now supports the "For Transform" option, so no more controls with mysteriously large values even though they're not moving anywhere, and also fixed some bugs I discovered while adding this. (r.36862)
- For the Paste Pose tool, "On Selected Only" option is now on by default. Stored poses only get
pasted on to bones that are selected when pasting, instead of on the bones that were selected when copying, which can be useful for masking where your pastes end up. If you don't select any bones when pasting, then old behaviour still applies (or you could disable this option manually after running the operator). (r.36857)
Enjoy the candy ;)
I've been doing some walk-cycles these paste few days - and I cannot thank you enough for number 3! Number 1 looks neat too.
ReplyDeleteDistance Limit Constraint, god of 3D sent... I mean Aligorith sent...
ReplyDeletealso, where can I find a proper workflow for animating using your tools?
ReplyDelete