While looking into a bug report this afternoon, I came across a feature which I've rarely used or heard of being used which some of you may find interesting.
The Skeleton Sketching (or "Etch-A-Ton" tool, as it used to be called) allows you to draw your armatures using a combination of freehand (click-drag) and straight-line-segment ("click, move, click" - a la 'Poly' mode in Grease Pencil) strokes.
Tuesday, January 29, 2013
Wednesday, January 23, 2013
Bullet Rigidbody Integration in Trunk
Nearly a year to the day when I released a cleaned up (and updated) codebase for the Bullet Rigidbody Integration from my GSoC 2010 work, it's finally now in trunk (commits 54019 - 54026) !
Cheers to Sergej for finishing this off as part of his GSoC 2012 project. Enjoy!
Cheers to Sergej for finishing this off as part of his GSoC 2012 project. Enjoy!
Thursday, January 3, 2013
FAQ - Constraints: The good, the bad, and the gotchas
In response to a recent post on BlenderArtists about the state of various constraints, I thought I'd take some time to clarify the current status of various constraints. In particular, those which are likely to cause some confusion.
Disclaimer: This is not a complete list. It only includes the most common problems people are likely to encounter.
Disclaimer: This is not a complete list. It only includes the most common problems people are likely to encounter.
Tuesday, January 1, 2013
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