Sunday, August 14, 2011

Blender 2.59 Released

So at last we're nearing the end of the 2.5 series... 2 or was it 3 years since it all began, with the past few effectively having been spent in "feature freeze". It's a bit of a pity that the tweaks I've been working on with my SoC didn't get merged for this release in the end, though on the other hand, perhaps that's a good thing to have "the next step up" with the upcoming 2.6 series :)

And now for a little piece of trivia: As nicely noted by ZanQdo, history has repeated itself with our splash screens...
2.59 splash, compared with...
2.33 splash

For me, this holds a bit of significance, since 2.33 was the version that I really started to using Blender all those years ago. Hopefully this version will sow the seeds for some more future greatness in years to come...

So, here's to a momentous release. Bring on 2.6!


  1. cannot wait for your work to be merged in, really cant emphasize this enough. Thank you for your work on bettering blender for the world over :-)

  2. Hi, Aligorith! I very happy of the Blender 2.59 released.
    I have one little question (as always) about the Dopesheet:
    My animation is 196 frames long. I working withing the range from 0 till 70 frames (I set it in timeline with "S" and "E" hotkeys). And finally question: please explain odd Blender's behavior whaen I pressing "Home" key in the Dopesheet. It would be perfect to zoom in to my working range, not to some 1 (yes, only one) frame.