Wednesday, March 18, 2026

20 Years and Counting as a Professional Software Engineer

Ooh... earlier today, I was suddenly reminded that this year marks 20 years since I've been developing software in a professional / semi-professional capacity (i.e. working with a medium-sized team, on an established codebase with millions of lines of code, wrangling bug trackers + wikis, and supporting software for which there are real users of the stuff we're building who depend on that to get their work done)


I started in around May 2006 (*), after managing to get Blender's code compiling on my machine at last, which enabled me to start tackling a few of my pet peeves...


It also happened that one of the first feature film productions using Blender was kicking off around that time too in Argentina (i.e. "Plumiferos" at "Manos Digitales" (sp?) IIRC), and had posted a long list of feature requests that happened to overlap with quite a few of the things on my list! In short, that's how I ended up entering the industry - burning through that feature request list, and becoming one of the major contributors to Blender for over a decade!


(*) I had actually been programming since early 2000, but had only worked on my own private "from scratch" projects up till then

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