Thursday, February 3, 2022
Musings on Typefaces
Wednesday, December 22, 2021
QML Quirks - A laundry list of bizzare happenings, bugs, and dodgy incomplete crap
Over the past few years, I've built a fair few UI's using QML (Qt's DSL for writing UI code) - proper ones, including one for a mission-critical / safety-of-life application, and another powering the tool to be used across a large group of non CS types. In other words, things that had to work, and not just be interactive "nice to have" toys (aka research prototypes).
Memorably, I was once asked during an interview whether I would recommend using QML and/or how it compares to using the more battle-tested QWidgets. At the time, I'd only really used it for a bunch of research prototypes (i.e. implementing HCI experiments to be exact), where it presented a great environment for implementing the kinds of dynamic non-traditional interfaces I needed. For that it was great and saved a lot of time. But, admittedly, it did also throw up a bunch of glitches (e.g. randomly sampling garbage from the wrong texture buffers / other applications even, particles not showing when chaining several scenes together but being fine when used in isolation, etc.). At the time, I could only attribute some of these to me perhaps trying to combine a few too many highly experimental techniques where perhaps the framework hadn't been tested so great.
However, knowing what I do now, I would strongly recommend that unless you were building something non-mission critical, and where the thing is loaded with animations / dynamic effects, that you really shouldn't be using it. Sure, you may be able to knock out a prototype quite quickly - but at some point - often at ill-timed moments, you will randomly stumble across one or more intractable bugs / quirks from left field that have you scrambling to rewrite / refactor the whole lot.
Disclaimer: Just to be clear - I generally do still like the idea of the QML language, and I think it does many things right. However, there are also many ways in which the "declarative paradigm" is really awkward to work with (*ahem* creating dialogs / temporary items / sequential-flow-based-types / etc.)
More disconcertingly though, implementation-wise, it is seriously lacking in quality / completeness / stability, etc. in enough ways that mean that I cannot in good conscience recommend any new greenfield projects to start adopting it now.
(Plus, the fact that the embedded scripting / logic programming language it uses is Javascript... blegh!)
[Web Browser UX Proposal] Bookmarks 2.0 - Load / Save "Page Snapshots" Instead of "Bookmarks"
It's been a while since I last posted anything here. Since then, the Blogger editor UX has changed a bit (and I'd say, quite detrimentally in a few key areas) making it a pain to write + post anything here. At some point, I'll likely end up converting this blog to a statically generated format, so I'll have full control over the longevity + setup of it, as that's been a recurring issue with Google properties for a while now.
Speaking of UX issues, here's a proposal for a way to solve one of the bigger issues we have with web browsers currently. Specifically, it aims to improve the usability of bookmarks, reduce the reliance on having to keep so many tabs open for certain reasons, and may also help the Internet Archive in its valiant efforts to keep on top of the endless churn of the web.
Note: While writing this, I've been considered setting up a web browser dev env to tinker with doing this myself (and probably fix several dozen other annoyances in the process) - but that's probably just holiday-mode brain trying to take on too many side projects that will have to get dropped as soon as the daily work-year grind starts up again.
Anyway, just thought I'd post this here to get a bit of visibility onto it.
Sunday, August 30, 2020
Spring is Here - Late August Weekend of Daffodils and Birding
The weather's been a nice and balmy 20-22 C this weekend here this weekend - perfect weather to get out and about to enjoy the daffodils and some bird stalking!
Tuesday, March 31, 2020
Tips for Making a Google Summer of Code Proposal | Developing a Software Project Plan
While the advice below was written with the particular student's project in mind, I think the general concepts here are applicable to any software project, so I've decided to repost this info here in the hope that it may help others out there build better software in future.
Monday, December 30, 2019
Silvereye Season Highlights 2019
Saturday, November 16, 2019
Draft Feature List for Aligorith's Unnamed/Hypothetical Programming Language - 2019 Edition
I'm not that crazy yet... yet!
Then again, I have been thinking about these matters more and more over the past year, so it's highly possible that this may still happen. If I can muster up enough time/energy away from everything else I'm working on (OR if external constraints expedite this process for whatever reason).
So, if I was to write my own programming language/environment, what can you expect it to have. Here is an incomplete list of the important things I'd do.
Sunday, August 11, 2019
How (Busy) Software Engineers/Scientists Use Their Computers - A Datapoint
Today, I thought I'd make a quick post outlining my personal workflow, in the hopes that this will be a useful datapoint for anyone out there designing these systems (*wink wink* Microsoft ;). Admittedly, the way I work is probably a bit of an outlier, but I there are many elements here that should be of general value. Hopefully this will be of use to some people out there who study this stuff :)
So, without further ado, here is an overview of my typical working environment.
Monday, July 22, 2019
SOFIA Flying Observatory Visit
Monday, April 15, 2019
3 Pieces for Christchurch - March 2019 - #WeAreOne
Tuesday, January 8, 2019
Happy New Year 2019 (and a recap of 2018)
In short, my 2018 was an epic year of travel, new experiences, and hanging out with many good friends old and new.
Saturday, May 5, 2018
Code Quest - Weekly Roundup (Weeks 1-4)
I'm going to keep this brief though, as I'm still running my laptop off its battery after the adapter started playing up (basically last weekend, it suddenly got somewhat fried, and is now only sporadically charging, and taking nearly a day to do so when it works)... just what I needed when development activity was starting to pick up pace here!
For more up to date info as it happens, I'll be mostly posting short updates to my Twitter feed, since that's a bit easier to update using just my phone. Hopefully I haven't already started getting my dates mixed up - I'd been trying to keep notes to help remember, but it's been a challenge even finding the time to get those done!